AI Insights · Timothy · July 2024
Top 5 Cannabis Games on Android in Slovenia - Q2 2024
In Q2 2024, the top 5 cannabis-themed games on Android in Slovenia showed varied performances in terms of downloads, revenue, and active users.
The second quarter of 2024 witnessed diverse trends for the top cannabis-themed games on the Android platform in Slovenia. Here's a detailed look at their performance in terms of downloads, revenue, and weekly active users.
Cheech and Chong Bud Farm from LDRLY Games saw fluctuating revenue throughout the quarter. The game started with $107 in the first week of April and experienced a dip to $20 in the first week of May. However, it recovered towards the end of May, peaking at $104, and ended the quarter at $60.
For Bud Farm: Idle Tycoon, also from LDRLY Games, revenue trends showed a significant upward trajectory. Starting with $19 in the first week of April, the game saw consistent growth, reaching a high of $88 in the first week of June, before slightly dropping to $48 by the end of the month. Downloads were sporadic, with a peak of 22 in mid-April and a notable increase to 15 in mid-June. Active users fluctuated, starting at 20 and peaking at 30 in late April, before stabilizing around 25 by mid-June.
Hempire - Plant Growing Game by LBC Studios Inc. had a steady revenue increase towards the end of the quarter. After a slow start with minimal revenue, the game saw a rise to $53 in the last week of June. Downloads were relatively stable, with a peak of 34 at the end of May. Weekly active users showed growth, starting at 55 and reaching a high of 73 in early June, before settling at 51 by the end of the quarter.
Weed Firm 2: Bud Farm Tycoon from Koolbros had minimal revenue activity, with a notable $35 in the last week of April. The game had a brief spike in downloads with 8 in early April, but overall, it maintained a low profile throughout the quarter.
Weed Inc: Idle Tycoon by Metamoki showed a varied performance in downloads and active users. Downloads peaked at 20 in the first week of June, while active users saw a high of 48 in the same week. The game had consistent user engagement with a notable increase in late May.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit the Sensor Tower platform.